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Discussion Starter · #1 ·
I read a few good papers on vsync but must admit that I was pretty drowned and can't decide anything. My question is simple: should I turn vsync on or off?

My strategy so far is I just let it be, meaning if the game default for vsync is on/off it will stay that way. I know it isn't an intelligent way to deal with it but lacking some guidance I can't do much more.
 

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Discussion Starter · #3 ·
Your solution may apply to many games but probably not to "prince of Persia". I just installed this game and started to load it. But it refused to load. So I googled it and the suggested solution is to turn on "vsync", I tried and it works.

I don't know the reason behind it, but someone suggested that the game produces a lot of bloom ( may be he meant tears ? ) so turn vsync on it reduces it. So it seems I will have to deal withthe vsync on each game basis.
 

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the suggested solution is to turn on "vsync", I tried and it works.
That's just a bug in the program...nothing really to do with vsync. You'll probably never run into a problem like that again. So don't worry about it on a game by game basis.

I prefer vsync on myself, it helps to prevent tears in the image on the screen - something I hate. But leroys1000 is right in that it can cause some delays if you system is running under strain.

Best advice is to try both on a game (one that doesn't crash running vsync off!), see if you notice the difference. If you don't, turn it off.
 

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Discussion Starter · #6 ·
That's just a bug in the program...nothing really to do with vsync
That's only an assumption on your part.

Best advice is to try both on a game (one that doesn't crash running vsync off!), see if you notice the difference. If you don't, turn it off.
But my question isn't about with vsync on/off the game will crash. Kindly read the post again carefully.
 

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But my question isn't about with vsync on/off the game will crash.
I was answering this question you asked:
neofan3 said:
My question is simple: should I turn vsync on or off?
neofan3 said:
That's only an assumption on your part.
True, but it's based on:

1) never having a game crash due to vsync in the past 15 years.
2) being able to code the graphics system they use and knowing quite well what vsync does.
 
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